

This meant Elden Ring was indeed perfectly playable on the Steam Deck, but you're going to have to settle with 30fps. Dropping the graphical settings down to 'High' gave us around 33fps on average, which was much better, and the game still looked fantastic. This is just under the 30fps we'd like to see as a minimum. While Elden Ring looked great at default settings, performance wasn't as good, with us averaging 28fps when playing. But, like we said, this does not affect cloud saves. Hopefully by the time you read this, or shortly after, those server issues on the Steam Deck will be sorted. The good news is that Valve is aware of these issues and is working on a fix. It's not the end of the world, as Elden Ring remains a predominantly single player experience, but it will impact your enjoyment. That means no messages from other players, or co-op help when taking down bosses. This means that online aspect of the game are currently unavailable on the Steam Deck. However, when loading the game we were unable to connect to the Elden Ring servers. Cloud saves also did their thing, allowing us to carry on from where we left the game on a desktop PC.

It's seriously impressive having a handheld games console that can run a game as large and as ambitious as Elden Ring. This is set to 'Maximum' graphical settings, and right away we were impressed with how good the game looks on the Steam Deck's screen. As we mentioned earlier, Elden Ring should run well on default settings.
